Hmm. The theme and setting are interesting and the common enemy is underused in survival horror - there's some great, creepy discoveries to be made! Puzzle UI is servicible and the puzzles themselves are mostly sensible (except for finding a battery in the washing machine)... but at one point it's possible to trigger a combat encounter which is insufficiently telegraphed, which is frustrating. The fixed camera angles are fine, but it often uses a swoopy lerp between them which is very distracting and fourth-wall-breaking (I've seen that used effectively to inform players about world state-changes in other games, but it's used too much here). I'd prefer a simple cut between angles. 2D art is FANTASTIC, but the 3D art is uneven - the title screen's great, but the environments and characters need a lot more work to hit the aesthetic they're trying for. That said, the enterprise as a whole is very exciting and intriguing - I'd love to see a further polished iteration!
Added to our indie games list on Fixed Camera Appreciation Society!